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Description

Interactive flip activity for Preschool/Nursery children to practice rhyme recognition. Students sort pictures into baskets based on rhyming sounds - words that rhyme with 'wall' (wall, ball, fall) go in one basket while different sounds go in another. Features immediate visual feedback and introduces rhyming word families through Humpty Dumpty's whimsical village setting.

Humpty Dumpty Sound Sort
Preschool/Nursery (Age 3-4) English
Flip
Easy

Humpty Dumpty Sound Sort

Interactive flip activity for Preschool/Nursery children to practice rhyme recognition. Students sort pictures into baskets based on rhyming sounds - words that rhyme with 'wall' (wall, ball, fall) go in one basket while different sounds go in another. Features immediate visual feedback and introduces rhyming word families through Humpty Dumpty's whimsical village setting.

Description

Interactive flip activity for Preschool/Nursery children to practice rhyme recognition. Students flip cards to find and match the two pictures that rhyme with each other (cat and hat). Features immediate visual feedback and introduces reading progression through rhyming word identification.

Cat Hat Memory Match
Preschool/Nursery (Age 3-4) English
Flip
Easy

Cat Hat Memory Match

Interactive flip activity for Preschool/Nursery children to practice rhyme recognition. Students flip cards to find and match the two pictures that rhyme with each other (cat and hat). Features immediate visual feedback and introduces reading progression through rhyming word identification.

Description

Interactive flip activity for Grade 2 children to practice growing patterns. Students fill in the blank to complete the pattern that grows by 5s: 5, 10, ?, 20. Features realistic aquarium tanks, number pad input, and develops algebraic thinking through skip counting pattern recognition.

PRO
Fill the Pattern
Grade 2 (Age 7-8) Mathematics
Flip
Easy

Fill the Pattern

Interactive flip activity for Grade 2 children to practice growing patterns. Students fill in the blank to complete the pattern that grows by 5s: 5, 10, ?, 20. Features realistic aquarium tanks, number pad input, and develops algebraic thinking through skip counting pattern recognition.

Description

Interactive flip activity for Grade 2 children to practice growing patterns. Students select all towers that grow by exactly 3 blocks each time from options including Tower A (4,7,10), Tower B (2,5,8), and Tower C (3,6,8). Features immediate visual feedback and introduces algebraic thinking through pattern rule verification.

PRO
Playground Building Blocks
Grade 2 (Age 7-8) Mathematics
Flip
Easy

Playground Building Blocks

Interactive flip activity for Grade 2 children to practice growing patterns. Students select all towers that grow by exactly 3 blocks each time from options including Tower A (4,7,10), Tower B (2,5,8), and Tower C (3,6,8). Features immediate visual feedback and introduces algebraic thinking through pattern rule verification.

Description

Interactive flip activity for Grade 2 children to practice growing patterns. Students listen to a musical pattern and identify how many instruments are in position 5 from the doubling sequence: 1, 2, 4. Features immediate visual feedback and doubling pattern recognition through instrument counting.

PRO
Music Band Instruments
Grade 2 (Age 7-8) Mathematics
Flip
Easy

Music Band Instruments

Interactive flip activity for Grade 2 children to practice growing patterns. Students listen to a musical pattern and identify how many instruments are in position 5 from the doubling sequence: 1, 2, 4. Features immediate visual feedback and doubling pattern recognition through instrument counting.

Description

Interactive flip activity for Grade 2 children to practice growing patterns. Students use a slider to set the counter for modules in position 6, where the pattern grows by 2 starting at 3. Features immediate visual feedback and introduces algebraic thinking & patterns progression.

PRO
Space Station Modules
Grade 2 (Age 7-8) Mathematics
Flip
Easy

Space Station Modules

Interactive flip activity for Grade 2 children to practice growing patterns. Students use a slider to set the counter for modules in position 6, where the pattern grows by 2 starting at 3. Features immediate visual feedback and introduces algebraic thinking & patterns progression.

Description

Interactive flip activity for Grade 2 children to practice growing patterns. Students put garden rows in order from smallest to largest seed count (3, 6, 9, 12 seeds). Features immediate visual feedback and skip counting by 3s pattern recognition through ordering.

PRO
Garden Seed Planting
Grade 2 (Age 7-8) Mathematics
Flip
Easy

Garden Seed Planting

Interactive flip activity for Grade 2 children to practice growing patterns. Students put garden rows in order from smallest to largest seed count (3, 6, 9, 12 seeds). Features immediate visual feedback and skip counting by 3s pattern recognition through ordering.

Description

Interactive flip activity for Grade 2 children to practice growing patterns. Students identify the next number in the circus pattern: 2 seals, 4 lions, 6 elephants, ? bears. Features immediate visual feedback and teaches even number patterns through simple number selection.

PRO
Circus Animal Show
Grade 2 (Age 7-8) Mathematics
Flip
Easy

Circus Animal Show

Interactive flip activity for Grade 2 children to practice growing patterns. Students identify the next number in the circus pattern: 2 seals, 4 lions, 6 elephants, ? bears. Features immediate visual feedback and teaches even number patterns through simple number selection.

Description

Interactive flip activity for Grade 2 children to practice growing patterns. Students match treasure cards that show numbers growing by 4: pairs like 4→8, 8→12, and 12→16. Features immediate visual feedback and introduces algebraic thinking through pattern recognition.

PRO
Pirate Treasure Chests
Grade 2 (Age 7-8) Mathematics
Flip
Easy

Pirate Treasure Chests

Interactive flip activity for Grade 2 children to practice growing patterns. Students match treasure cards that show numbers growing by 4: pairs like 4→8, 8→12, and 12→16. Features immediate visual feedback and introduces algebraic thinking through pattern recognition.

Description

Interactive flip activity for Grade 2 children to practice growing patterns. Students use a slider to set the counter for modules in position 6, where the pattern grows by 2 starting at 3. Features immediate visual feedback and introduces algebraic thinking & patterns progression.

PRO
Space Station Modules
Grade 2 (Age 7-8) Mathematics
Flip
Easy

Space Station Modules

Interactive flip activity for Grade 2 children to practice growing patterns. Students use a slider to set the counter for modules in position 6, where the pattern grows by 2 starting at 3. Features immediate visual feedback and introduces algebraic thinking & patterns progression.

Description

Interactive flip activity for Grade 2 children to practice growing patterns. Students view visual rows showing 1, 4, 7 squares and choose the correct number (10) from multiple choice options to continue the pattern. Features immediate visual feedback and enhances pattern recognition through creative art classroom atmosphere.

PRO
Art Class Paintbrush
Grade 2 (Age 7-8) Mathematics
Flip
Easy

Art Class Paintbrush

Interactive flip activity for Grade 2 children to practice growing patterns. Students view visual rows showing 1, 4, 7 squares and choose the correct number (10) from multiple choice options to continue the pattern. Features immediate visual feedback and enhances pattern recognition through creative art classroom atmosphere.

Description

Interactive flip activity for Grade 2 children to practice growing patterns. Students determine if position 5 has 10 basketballs in an even number pattern that grows by 2. Features immediate visual feedback and algebraic thinking & patterns progression.

PRO
Basketball Team Practice
Grade 2 (Age 7-8) Mathematics
Flip
Easy

Basketball Team Practice

Interactive flip activity for Grade 2 children to practice growing patterns. Students determine if position 5 has 10 basketballs in an even number pattern that grows by 2. Features immediate visual feedback and algebraic thinking & patterns progression.

Showing 241-252 of 1444 resources

Number Machines thumbnail
Grade 4 (Age 9-10) Mathematics
Grade 4 (Age 9-10) Mathematics

Number Machines

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